diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index a502f470f..5ffcf3506 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -12,6 +12,11 @@ Additions and changes: - Flares are activated with the left mouse button instead of E. - Nerfed plasma cutters. - Made coilgun ammunition boxes deconstructable. +- Allow to edit the door opening/closing speeds and increase the defaults. +- Reduce the follow-up distance and require the bot to be in the same room than the player before stopping, +so that bots with a follow order don't stay on the doorways when the player is trying to enter the airlocks. +- Stop "breathing" deformations when the character is dead. +- Disable obstructed paths when the submarine docks to another submarine/outpost. Bugfixes: - Fixed crashing during startup due to faulty OpenAL installations. @@ -47,6 +52,8 @@ in the leftmost inventory slot. - Fixed health interface not focusing to the most damaged limb when closing and reopening the interface. - Prevent welding doors shut during the tutorials (as the player doesn't have access to any tools to reopen the door). +- Fix AI pathfinding when the path is from a submarine to another submarine. +- Fix Watchmen looking at the wrong direction. --------------------------------------------------------------------------------------------------------- v0.9.0.4