User-controlled monsters can damage structures from outside the sub

This commit is contained in:
Regalis
2016-10-11 21:11:06 +03:00
parent bbec3d64dc
commit f9017d3cf9
3 changed files with 32 additions and 11 deletions
+2 -1
View File
@@ -499,7 +499,8 @@ namespace Barotrauma
float dist = ConvertUnits.ToDisplayUnits(Vector2.Distance(SimPosition, attackPosition));
AttackTimer += deltaTime;
body.ApplyTorque(Mass * character.AnimController.Dir * attack.Torque);
body.ApplyTorque(Mass * character.AnimController.Dir * attack.Torque);
if (dist < attack.Range * 0.5f)
{