User-controlled monsters can damage structures from outside the sub
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@@ -499,7 +499,8 @@ namespace Barotrauma
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float dist = ConvertUnits.ToDisplayUnits(Vector2.Distance(SimPosition, attackPosition));
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AttackTimer += deltaTime;
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body.ApplyTorque(Mass * character.AnimController.Dir * attack.Torque);
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body.ApplyTorque(Mass * character.AnimController.Dir * attack.Torque);
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if (dist < attack.Range * 0.5f)
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{
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