v1.0.9.0 (2nd hotfix)
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@@ -482,8 +482,8 @@ namespace Barotrauma.Items.Components
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{
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foreach (Item item in Inventory.AllItemsMod)
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{
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item.ApplyStatusEffects(ActionType.OnSuccess, 1.0f, ownerCharacter);
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item.ApplyStatusEffects(ActionType.OnUse, 1.0f, ownerCharacter);
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item.ApplyStatusEffects(ActionType.OnSuccess, 1.0f, ownerCharacter, useTarget: ownerCharacter);
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item.ApplyStatusEffects(ActionType.OnUse, 1.0f, ownerCharacter, useTarget: ownerCharacter);
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item.GetComponent<GeneticMaterial>()?.Equip(ownerCharacter);
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}
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autoInjectCooldown = AutoInjectInterval;
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