Broken items can be repaired, fixed clients never removing firesources (causing the lights to stay after the flames have been extinguished)
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@@ -881,7 +881,11 @@ namespace Barotrauma
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newFire.Hull == null ? size : size * newFire.Hull.rect.Width,
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newFire.Size.Y);
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//ignore if the fire wasn't added to this room (invalid position)?
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if (!fireSources.Contains(newFire)) continue;
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if (!fireSources.Contains(newFire))
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{
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newFire.Remove();
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continue;
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}
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newFireSources.Add(newFire);
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}
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}
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