Broken items can be repaired, fixed clients never removing firesources (causing the lights to stay after the flames have been extinguished)
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@@ -125,7 +125,7 @@ namespace Barotrauma
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- leftEdge;
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fireSources[j].position.X = leftEdge;
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fireSources[i].Remove();
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}
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}
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@@ -304,6 +304,8 @@ namespace Barotrauma
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size.X -= extinquishAmount;
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hull.Volume -= extinquishAmount;
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if (GameMain.Client != null) return;
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if (size.X < 1.0f) Remove();
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}
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@@ -337,13 +339,13 @@ namespace Barotrauma
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hull.Volume -= extinquishAmount;
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if (GameMain.Client != null) return;
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if (size.X < 1.0f) Remove();
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}
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public void Remove()
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{
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if (GameMain.Client != null) return;
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lightSource.Remove();
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if (basicSoundIndex > -1) Sounds.SoundManager.Stop(basicSoundIndex);
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