(38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla

This commit is contained in:
Joonas Rikkonen
2019-06-04 15:38:12 +03:00
parent 822322e669
commit f797235bfd
66 changed files with 332 additions and 302 deletions
@@ -108,7 +108,7 @@ namespace Barotrauma
}
#if CLIENT
new GUIMessageBox("", TextManager.Get("CargoSpawnNotification").Replace("[roomname]", cargoRoom.DisplayName));
new GUIMessageBox("", TextManager.GetWithVariable("CargoSpawnNotification", "[roomname]", cargoRoom.DisplayName, true));
#endif
Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
@@ -193,7 +193,7 @@ namespace Barotrauma
character.TeamID = Character.TeamType.FriendlyNPC;
character.SetCustomInteract(
WatchmanInteract,
hudText: TextManager.Get("TalkHint").Replace("[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
hudText: TextManager.GetWithVariable("TalkHint", "[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
}
protected abstract void WatchmanInteract(Character watchman, Character interactor);
@@ -159,14 +159,8 @@ namespace Barotrauma
public void StartRound(Level level, bool reloadSub = true, bool loadSecondSub = false, bool mirrorLevel = false)
{
#if CLIENT
if (GameMain.Client == null)
{
GameMain.LightManager.LosMode = GameMain.Config.LosMode;
}
else
{
GameMain.LightManager.LosEnabled = GameMain.Client.CharacterInfo != null;
}
GameMain.LightManager.LosEnabled = GameMain.Client == null || GameMain.Client.CharacterInfo != null;
if (GameMain.Client == null) GameMain.LightManager.LosMode = GameMain.Config.LosMode;
#endif
this.Level = level;