(38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla
This commit is contained in:
@@ -381,8 +381,8 @@ namespace Barotrauma
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}
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if (Character.PressureTimer > 50.0f && Character.CurrentHull != null)
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{
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Character.Speak(TextManager.Get("DialogPressure").Replace("[roomname]", Character.CurrentHull.DisplayName), null, 0, "pressure", 30.0f);
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{
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Character.Speak(TextManager.GetWithVariable("DialogPressure", "[roomname]", Character.CurrentHull.DisplayName, true), null, 0, "pressure", 30.0f);
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}
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}
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+2
-2
@@ -110,8 +110,8 @@ namespace Barotrauma
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move = false;
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extinguisher.Use(deltaTime, character);
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if (!targetHull.FireSources.Contains(fs))
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{
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character.Speak(TextManager.Get("DialogPutOutFire").Replace("[roomname]", targetHull.Name), null, 0, "putoutfire", 10.0f);
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{
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character.Speak(TextManager.GetWithVariable("DialogPutOutFire", "[roomname]", targetHull.Name, true), null, 0, "putoutfire", 10.0f);
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}
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}
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}
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@@ -234,7 +234,6 @@ namespace Barotrauma
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switch (order.AITag.ToLowerInvariant())
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{
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case "follow":
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if (orderGiver == null) { return null; }
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newObjective = new AIObjectiveGoTo(orderGiver, character, this, repeat: true, priorityModifier: priorityModifier)
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{
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CloseEnough = 150,
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+1
-1
@@ -60,7 +60,7 @@ namespace Barotrauma
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ItemComponent target = useController ? controller : component;
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if (useController && controller == null)
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{
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character.Speak(TextManager.Get("DialogCantFindController").Replace("[item]", component.Item.Name), null, 2.0f, "cantfindcontroller", 30.0f);
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character.Speak(TextManager.GetWithVariable("DialogCantFindController", "[item]", component.Item.Name, true), null, 2.0f, "cantfindcontroller", 30.0f);
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abandon = true;
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return;
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}
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+5
-5
@@ -44,8 +44,8 @@ namespace Barotrauma
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{
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bool isCompleted = Item.IsFullCondition;
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if (isCompleted)
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{
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character?.Speak(TextManager.Get("DialogItemRepaired").Replace("[itemname]", Item.Name), null, 0.0f, "itemrepaired", 10.0f);
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{
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character?.Speak(TextManager.GetWithVariable("DialogItemRepaired", "[itemname]", Item.Name, true), null, 0.0f, "itemrepaired", 10.0f);
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}
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return isCompleted;
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}
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@@ -140,7 +140,7 @@ namespace Barotrauma
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{
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// If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it.
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abandon = true;
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character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
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character?.Speak(TextManager.GetWithVariable("DialogCannotRepair", "[itemname]", Item.Name, true), null, 0.0f, "cannotrepair", 10.0f);
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}
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}
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repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;
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@@ -161,8 +161,8 @@ namespace Barotrauma
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objective.CloseEnough = repairTool.Range * 0.75f;
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}
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return objective;
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},
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onAbandon: () => character.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f));
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},
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onAbandon: () => character.Speak(TextManager.GetWithVariable("DialogCannotRepair", "[itemname]", Item.Name, true), null, 0.0f, "cannotrepair", 10.0f));
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}
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}
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@@ -57,11 +57,10 @@ namespace Barotrauma
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if (targetCharacter.IsUnconscious && HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
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{
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if (character.SelectedCharacter != targetCharacter)
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{
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character.Speak(TextManager.Get("DialogFoundUnconsciousTarget")
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.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", targetCharacter.CurrentHull.DisplayName),
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null, 1.0f,
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"foundunconscioustarget" + targetCharacter.Name, 60.0f);
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{
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character.Speak(TextManager.GetWithVariables("DialogFoundUnconsciousTarget", new string[2] { "[targetname]", "[roomname]" },
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new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }),
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null, 1.0f, "foundunconscioustarget" + targetCharacter.Name, 60.0f);
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// Go to the target and select it
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if (!character.CanInteractWith(targetCharacter))
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@@ -113,11 +112,10 @@ namespace Barotrauma
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{
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// We can start applying treatment
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if (character.SelectedCharacter != targetCharacter)
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{
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character.Speak(TextManager.Get("DialogFoundWoundedTarget")
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.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", targetCharacter.CurrentHull.DisplayName),
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null, 1.0f,
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"foundwoundedtarget" + targetCharacter.Name, 60.0f);
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{
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character.Speak(TextManager.GetWithVariables("DialogFoundWoundedTarget", new string[2] { "[targetname]", "[roomname]" },
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new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }),
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null, 1.0f, "foundwoundedtarget" + targetCharacter.Name, 60.0f);
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character.SelectCharacter(targetCharacter);
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}
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@@ -191,9 +189,10 @@ namespace Barotrauma
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{
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itemListStr = string.Join(" or ", string.Join(", ", itemNameList.Take(itemNameList.Count - 1)), itemNameList.Last());
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}
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character.Speak(TextManager.Get("DialogListRequiredTreatments")
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.Replace("[targetname]", targetCharacter.Name)
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.Replace("[treatmentlist]", itemListStr),
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character.Speak(TextManager.GetWithVariables("DialogListRequiredTreatments", new string[2] { "[targetname]", "[treatmentlist]" },
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new string[2] { targetCharacter.Name, itemListStr }, new bool[2] { false, true }),
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null, 2.0f, "listrequiredtreatments" + targetCharacter.Name, 60.0f);
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}
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character.DeselectCharacter();
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@@ -235,8 +234,8 @@ namespace Barotrauma
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bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
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if (isCompleted)
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{
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character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
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{
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character.Speak(TextManager.GetWithVariable("DialogTargetHealed", "[targetname]", targetCharacter.Name),
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null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
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}
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return isCompleted || targetCharacter.IsDead;
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@@ -171,12 +171,12 @@ namespace Barotrauma
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string messageTag = (givingOrderToSelf && !TargetAllCharacters ? "OrderDialogSelf." : "OrderDialog.") + AITag;
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if (!string.IsNullOrEmpty(orderOption)) messageTag += "." + orderOption;
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string msg = TextManager.Get(messageTag, true);
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if (targetCharacterName == null) targetCharacterName = "";
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if (targetRoomName == null) targetRoomName = "";
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string msg = TextManager.GetWithVariables(messageTag, new string[2] { "[name]", "[roomname]" }, new string[2] { targetCharacterName, targetRoomName }, true);
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if (msg == null) return "";
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if (targetCharacterName == null) targetCharacterName = "";
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if (targetRoomName == null) targetRoomName = "";
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return msg.Replace("[name]", targetCharacterName).Replace("[roomname]", targetRoomName);
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return msg;
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}
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}
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@@ -17,12 +17,6 @@ namespace Barotrauma
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{
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public abstract RagdollParams RagdollParams { get; protected set; }
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const float ImpactDamageMultiplayer = 10.0f;
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/// <summary>
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/// Maximum damage per impact (0.1 = 10% of the character's maximum health)
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/// </summary>
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const float MaxImpactDamage = 0.1f;
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private static List<Ragdoll> list = new List<Ragdoll>();
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protected Hull currentHull;
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@@ -694,10 +688,8 @@ namespace Barotrauma
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Vector2 impactPos = ConvertUnits.ToDisplayUnits(points[0]);
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if (character.Submarine != null) impactPos += character.Submarine.Position;
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float impactDamage = Math.Min((impact - ImpactTolerance) * ImpactDamageMultiplayer, character.MaxVitality * MaxImpactDamage);
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character.LastDamageSource = null;
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character.AddDamage(impactPos, new List<Affliction>() { AfflictionPrefab.InternalDamage.Instantiate(impactDamage) }, 0.0f, true);
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character.AddDamage(impactPos, new List<Affliction>() { AfflictionPrefab.InternalDamage.Instantiate((impact - ImpactTolerance) * 10.0f) }, 0.0f, true);
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strongestImpact = Math.Max(strongestImpact, impact - ImpactTolerance);
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character.ApplyStatusEffects(ActionType.OnImpact, 1.0f);
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//briefly disable impact damage
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@@ -1311,6 +1303,13 @@ namespace Barotrauma
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}
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}
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}
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foreach (Limb limb in Limbs)
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{
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limb.body.SetTransform(Collider.SimPosition, 0.0f);
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limb.body.ResetDynamics();
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}
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SetInitialLimbPositions();
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return false;
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}
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UpdateProjSpecific(deltaTime);
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}
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@@ -217,16 +217,7 @@ namespace Barotrauma
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limb.body.AngularVelocity = matchingLimb.body.AngularVelocity;
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}
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}
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if (character.Inventory.Items.Length != husk.Inventory.Items.Length)
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{
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string errorMsg = "Failed to move items from a human's inventory into a humanhusk's inventory (inventory sizes don't match)";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("AfflictionHusk.CreateAIHusk:InventoryMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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yield return CoroutineStatus.Success;
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}
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for (int i = 0; i < character.Inventory.Items.Length && i < husk.Inventory.Items.Length; i++)
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for (int i = 0; i < character.Inventory.Items.Length; i++)
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{
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if (character.Inventory.Items[i] == null) continue;
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husk.Inventory.TryPutItem(character.Inventory.Items[i], i, true, false, null);
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@@ -108,7 +108,7 @@ namespace Barotrauma
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}
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#if CLIENT
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new GUIMessageBox("", TextManager.Get("CargoSpawnNotification").Replace("[roomname]", cargoRoom.DisplayName));
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new GUIMessageBox("", TextManager.GetWithVariable("CargoSpawnNotification", "[roomname]", cargoRoom.DisplayName, true));
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#endif
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Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
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@@ -193,7 +193,7 @@ namespace Barotrauma
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character.TeamID = Character.TeamType.FriendlyNPC;
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character.SetCustomInteract(
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WatchmanInteract,
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hudText: TextManager.Get("TalkHint").Replace("[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
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hudText: TextManager.GetWithVariable("TalkHint", "[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
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}
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protected abstract void WatchmanInteract(Character watchman, Character interactor);
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@@ -159,14 +159,8 @@ namespace Barotrauma
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public void StartRound(Level level, bool reloadSub = true, bool loadSecondSub = false, bool mirrorLevel = false)
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{
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#if CLIENT
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if (GameMain.Client == null)
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{
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GameMain.LightManager.LosMode = GameMain.Config.LosMode;
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}
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else
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{
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GameMain.LightManager.LosEnabled = GameMain.Client.CharacterInfo != null;
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}
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GameMain.LightManager.LosEnabled = GameMain.Client == null || GameMain.Client.CharacterInfo != null;
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if (GameMain.Client == null) GameMain.LightManager.LosMode = GameMain.Config.LosMode;
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#endif
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this.Level = level;
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@@ -569,14 +569,12 @@ namespace Barotrauma
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//to make sure the package that contains text files has been loaded before we attempt to use TextManager
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foreach (string missingPackagePath in missingPackagePaths)
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{
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DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
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DebugConsole.ThrowError(TextManager.GetWithVariable("ContentPackageNotFound", "[packagepath]", missingPackagePath));
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}
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foreach (ContentPackage incompatiblePackage in incompatiblePackages)
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{
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DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
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.Replace("[packagename]", incompatiblePackage.Name)
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.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
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.Replace("[gameversion]", GameMain.Version.ToString()));
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DebugConsole.ThrowError(TextManager.GetWithVariables(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage",
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new string[3] { "[packagename]", "[packageversion]", "[gameversion]" }, new string[3] { incompatiblePackage.Name, incompatiblePackage.GameVersion.ToString(), GameMain.Version.ToString() }));
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}
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foreach (ContentPackage contentPackage in SelectedContentPackages)
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{
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@@ -955,14 +953,12 @@ namespace Barotrauma
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//to make sure the package that contains text files has been loaded before we attempt to use TextManager
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foreach (string missingPackagePath in missingPackagePaths)
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{
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DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
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DebugConsole.ThrowError(TextManager.GetWithVariable("ContentPackageNotFound", "[packagepath]", missingPackagePath));
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}
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foreach (ContentPackage incompatiblePackage in incompatiblePackages)
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{
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DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
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.Replace("[packagename]", incompatiblePackage.Name)
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.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
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.Replace("[gameversion]", GameMain.Version.ToString()));
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DebugConsole.ThrowError(TextManager.GetWithVariables(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage",
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new string[3] { "[packagename]", "[packageversion]", "[gameversion]" }, new string[3] { incompatiblePackage.Name, incompatiblePackage.GameVersion.ToString(), GameMain.Version.ToString() }));
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}
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}
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@@ -396,11 +396,12 @@ namespace Barotrauma.Items.Components
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sinTime = 0;
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if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
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{
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character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leaksfixed", 10.0f);
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character.Speak(TextManager.GetWithVariable("DialogLeaksFixed", "[roomname]", leak.FlowTargetHull.DisplayName, true), null, 0.0f, "leaksfixed", 10.0f);
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}
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else
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{
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character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leakfixed", 10.0f);
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character.Speak(TextManager.GetWithVariable("DialogLeakFixed", "[roomname]", leak.FlowTargetHull.DisplayName, true), null, 0.0f, "leakfixed", 10.0f);
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}
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}
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@@ -219,8 +219,10 @@ namespace Barotrauma.Items.Components
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{
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dialogTag = "DialogSonarTargetLarge";
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}
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character.Speak(TextManager.Get(dialogTag).Replace("[direction]", targetGroup.Key).Replace("[count]", targetGroup.Value.Count.ToString()),
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null, 0, "sonartarget" + targetGroup.Value[0].ID, 30);
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character.Speak(TextManager.GetWithVariables(dialogTag, new string[2] { "[direction]", "[count]" },
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new string[2] { targetGroup.Key.ToString(), targetGroup.Value.Count.ToString() },
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new bool[2] { true, false }), null, 0, "sonartarget" + targetGroup.Value[0].ID, 30);
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//prevent the character from reporting other targets in the group
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for (int i = 1; i < targetGroup.Value.Count; i++)
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@@ -239,7 +241,7 @@ namespace Barotrauma.Items.Components
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int clockDir = (int)Math.Round((angle / MathHelper.TwoPi) * 12);
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if (clockDir == 0) clockDir = 12;
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return TextManager.Get("roomname.subdiroclock").Replace("[dir]", clockDir.ToString());
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return TextManager.GetWithVariable("roomname.subdiroclock", "[dir]", clockDir.ToString());
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}
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private Vector2 GetTransducerPos()
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@@ -244,9 +244,10 @@ namespace Barotrauma.Items.Components
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#if CLIENT
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rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
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#endif
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character.Speak(TextManager.Get("DialogChargeBatteries")
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.Replace("[itemname]", item.Name)
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.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
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character.Speak(TextManager.GetWithVariables("DialogChargeBatteries", new string[2] { "[itemname]", "[rate]" },
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new string[2] { item.Name, ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString() },
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new bool[2] { true, false }), null, 1.0f, "chargebattery", 10.0f);
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}
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}
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else
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@@ -260,9 +261,9 @@ namespace Barotrauma.Items.Components
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#if CLIENT
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rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
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#endif
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character.Speak(TextManager.Get("DialogStopChargingBatteries")
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.Replace("[itemname]", item.Name)
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.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
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character.Speak(TextManager.GetWithVariables("DialogStopChargingBatteries", new string[2] { "[itemname]", "[rate]" },
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new string[2] { item.Name, ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString() },
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new bool[2] { true, false }), null, 1.0f, "chargebattery", 10.0f);
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}
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}
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@@ -459,7 +459,7 @@ namespace Barotrauma.Items.Components
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}
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var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
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character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
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character?.Speak(TextManager.GetWithVariable("DialogLoadTurret", "[itemname]", item.Name, true), null, 0.0f, "loadturret", 30.0f);
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containShellObjective.targetItemCount = usableProjectileCount + 1;
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containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };
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objective.AddSubObjective(containShellObjective);
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@@ -506,7 +506,7 @@ namespace Barotrauma.Items.Components
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if (objective.Option.ToLowerInvariant() == "fireatwill")
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{
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character?.Speak(TextManager.Get("DialogFireTurret").Replace("[itemname]", item.Name), null, 0.0f, "fireturret", 5.0f);
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character?.Speak(TextManager.GetWithVariable("DialogFireTurret", "[itemname]", item.Name, true), null, 0.0f, "fireturret", 5.0f);
|
||||
character.SetInput(InputType.Shoot, true, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -1539,9 +1539,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (requiredSkill != null)
|
||||
{
|
||||
GUI.AddMessage(TextManager.Get("InsufficientSkills")
|
||||
.Replace("[requiredskill]", TextManager.Get("SkillName." + requiredSkill.Identifier))
|
||||
.Replace("[requiredlevel]", ((int)requiredSkill.Level).ToString()), Color.Red);
|
||||
GUI.AddMessage(TextManager.GetWithVariables("InsufficientSkills", new string[2] { "[requiredskill]", "[requiredlevel]" },
|
||||
new string[2] { TextManager.Get("SkillName." + requiredSkill.Identifier), ((int)requiredSkill.Level).ToString() }, new bool[2] { true, false }), Color.Red);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -656,7 +656,7 @@ namespace Barotrauma.Networking
|
||||
private set;
|
||||
} = new List<Pair<int, int>>();
|
||||
|
||||
private void InitMonstersEnabled()
|
||||
public void ReadMonsterEnabled(NetBuffer inc)
|
||||
{
|
||||
//monster spawn settings
|
||||
if (MonsterEnabled == null)
|
||||
@@ -673,11 +673,7 @@ namespace Barotrauma.Networking
|
||||
if (!MonsterEnabled.ContainsKey(s)) MonsterEnabled.Add(s, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadMonsterEnabled(NetBuffer inc)
|
||||
{
|
||||
InitMonstersEnabled();
|
||||
List<string> monsterNames = MonsterEnabled.Keys.ToList();
|
||||
foreach (string s in monsterNames)
|
||||
{
|
||||
@@ -685,7 +681,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
inc.ReadPadBits();
|
||||
}
|
||||
|
||||
|
||||
public void WriteMonsterEnabled(NetBuffer msg, Dictionary<string, bool> monsterEnabled = null)
|
||||
{
|
||||
//monster spawn settings
|
||||
@@ -707,17 +703,13 @@ namespace Barotrauma.Networking
|
||||
Dictionary<ItemPrefab, int> extraCargo = new Dictionary<ItemPrefab, int>();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
string prefabIdentifier = msg.ReadString();
|
||||
string prefabName = msg.ReadString();
|
||||
byte amount = msg.ReadByte();
|
||||
|
||||
var itemPrefab = string.IsNullOrEmpty(prefabIdentifier) ?
|
||||
MapEntityPrefab.Find(prefabName, null, showErrorMessages: false) as ItemPrefab :
|
||||
MapEntityPrefab.Find(prefabName, prefabIdentifier, showErrorMessages: false) as ItemPrefab;
|
||||
if (itemPrefab != null && amount > 0)
|
||||
ItemPrefab ip = MapEntityPrefab.List.Find(p => p is ItemPrefab && p.Name.Equals(prefabName, StringComparison.InvariantCulture)) as ItemPrefab;
|
||||
if (ip != null && amount > 0)
|
||||
{
|
||||
if (changed || !ExtraCargo.ContainsKey(itemPrefab) || ExtraCargo[itemPrefab] != amount) changed = true;
|
||||
extraCargo.Add(itemPrefab, amount);
|
||||
if (changed || !ExtraCargo.ContainsKey(ip) || ExtraCargo[ip] != amount) changed = true;
|
||||
extraCargo.Add(ip, amount);
|
||||
}
|
||||
}
|
||||
if (changed) ExtraCargo = extraCargo;
|
||||
@@ -735,9 +727,7 @@ namespace Barotrauma.Networking
|
||||
msg.Write((UInt32)ExtraCargo.Count);
|
||||
foreach (KeyValuePair<ItemPrefab, int> kvp in ExtraCargo)
|
||||
{
|
||||
msg.Write(kvp.Key.Identifier ?? "");
|
||||
msg.Write(kvp.Key.OriginalName ?? "");
|
||||
msg.Write((byte)kvp.Value);
|
||||
msg.Write(kvp.Key.Name); msg.Write((byte)kvp.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,6 +176,107 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetWithVariables(string textTag, string[] variableTags, string[] variableValues, bool[] formatCapitals = null, bool returnNull = false, string fallBackTag = null)
|
||||
{
|
||||
string text = Get(textTag, returnNull, fallBackTag);
|
||||
|
||||
if (text == null || text.Length == 0 || variableTags.Length != variableValues.Length)
|
||||
{
|
||||
#if DEBUG
|
||||
if (variableTags.Length != variableValues.Length)
|
||||
{
|
||||
DebugConsole.ThrowError("variableTags.Length and variableValues.Length do not match for \"" + textTag + "\".");
|
||||
}
|
||||
|
||||
if (formatCapitals != null && formatCapitals.Length != variableTags.Length)
|
||||
{
|
||||
DebugConsole.ThrowError("variableTags.Length and formatCapitals.Length do not match for \"" + textTag + "\".");
|
||||
}
|
||||
#endif
|
||||
if (returnNull)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return textTag;
|
||||
}
|
||||
}
|
||||
|
||||
if (formatCapitals != null && !GameMain.Config.Language.Contains("Chinese"))
|
||||
{
|
||||
for (int i = 0; i < variableTags.Length; i++)
|
||||
{
|
||||
if (formatCapitals[i])
|
||||
{
|
||||
variableValues[i] = HandleVariableCapitalization(text, variableTags[i], variableValues[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < variableTags.Length; i++)
|
||||
{
|
||||
text = text.Replace(variableTags[i], variableValues[i]);
|
||||
}
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
public static string GetWithVariable(string textTag, string variableTag, string variableValue, bool formatCapitals = false, bool returnNull = false, string fallBackTag = null)
|
||||
{
|
||||
string text = Get(textTag, returnNull, fallBackTag);
|
||||
|
||||
if (text == null || text.Length == 0)
|
||||
{
|
||||
if (returnNull)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return textTag;
|
||||
}
|
||||
}
|
||||
|
||||
if (formatCapitals && !GameMain.Config.Language.Contains("Chinese"))
|
||||
{
|
||||
variableValue = HandleVariableCapitalization(text, variableTag, variableValue);
|
||||
}
|
||||
|
||||
return text.Replace(variableTag, variableValue);
|
||||
}
|
||||
|
||||
private static string HandleVariableCapitalization(string text, string variableTag, string variableValue)
|
||||
{
|
||||
int index = text.IndexOf(variableTag) - 1;
|
||||
if (index == -1)
|
||||
{
|
||||
return variableValue;
|
||||
}
|
||||
|
||||
for (int i = index; i >= 0; i--)
|
||||
{
|
||||
if (text[i] == ' ')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (text[i] != '.')
|
||||
{
|
||||
variableValue = variableValue.ToLower();
|
||||
}
|
||||
else
|
||||
{
|
||||
variableValue = Capitalize(variableValue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return variableValue;
|
||||
}
|
||||
|
||||
public static string ParseInputTypes(string text)
|
||||
{
|
||||
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
|
||||
|
||||
Reference in New Issue
Block a user