(38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla

This commit is contained in:
Joonas Rikkonen
2019-06-04 15:38:12 +03:00
parent 822322e669
commit f797235bfd
66 changed files with 332 additions and 302 deletions
@@ -44,16 +44,9 @@ namespace Barotrauma
GUIListBox infoTextBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedFrame.RectTransform));
string summaryText = TextManager.Get(gameOver ? "RoundSummaryGameOver" :
(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"));
int width = 760, height = 500;
GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.5f), frame.RectTransform, Anchor.Center, minSize: new Point(width, height)));
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.03f
};
string summaryText = TextManager.GetWithVariables(gameOver ? "RoundSummaryGameOver" :
(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"), new string[2] { "[sub]", "[location]" },
new string[2] { Submarine.MainSub.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
var infoText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
summaryText, wrap: true);
@@ -83,7 +76,7 @@ namespace Barotrauma
if (GameMain.GameSession.Mission.Completed && singleplayer)
{
var missionReward = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
TextManager.Get("MissionReward").Replace("[reward]", GameMain.GameSession.Mission.Reward.ToString()));
TextManager.GetWithVariable("MissionReward", "[reward]", GameMain.GameSession.Mission.Reward.ToString()));
}
}
}