Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs

This commit is contained in:
Regalis
2015-08-31 19:57:49 +03:00
parent 1e990784b2
commit f739808520
150 changed files with 15933 additions and 588 deletions
+13 -12
View File
@@ -75,22 +75,22 @@ namespace Subsurface
startDrone.Play();
yield return Status.Running;
yield return CoroutineStatus.Running;
waterAmbience = Sound.Load("Content/Sounds/Water/WaterAmbience.ogg");
yield return Status.Running;
yield return CoroutineStatus.Running;
flowSounds[0] = Sound.Load("Content/Sounds/Water/FlowSmall.ogg");
yield return Status.Running;
yield return CoroutineStatus.Running;
flowSounds[1] = Sound.Load("Content/Sounds/Water/FlowMedium.ogg");
yield return Status.Running;
yield return CoroutineStatus.Running;
flowSounds[2] = Sound.Load("Content/Sounds/Water/FlowLarge.ogg");
yield return Status.Running;
yield return CoroutineStatus.Running;
XDocument doc = ToolBox.TryLoadXml("Content/Sounds/Sounds.xml");
if (doc == null) yield return Status.Failure;
XDocument doc = ToolBox.TryLoadXml("Content/Sounds/sounds.xml");
if (doc == null) yield return CoroutineStatus.Failure;
yield return Status.Running;
yield return CoroutineStatus.Running;
var xMusic = doc.Root.Elements("music").ToList();
@@ -100,13 +100,13 @@ namespace Subsurface
int i = 0;
foreach (XElement element in xMusic)
{
string file = ToolBox.GetAttributeString(element, "file", "").ToLower();
string file = ToolBox.GetAttributeString(element, "file", "");
string type = ToolBox.GetAttributeString(element, "type", "").ToLower();
Vector2 priority = ToolBox.GetAttributeVector2(element, "priorityrange", new Vector2(0.0f, 100.0f));
musicClips[i] = new BackgroundMusic(file, type, priority);
yield return Status.Running;
yield return CoroutineStatus.Running;
i++;
}
@@ -120,7 +120,7 @@ namespace Subsurface
int i = 0;
foreach (XElement element in xDamageSounds)
{
yield return Status.Running;
yield return CoroutineStatus.Running;
Sound sound = Sound.Load(ToolBox.GetAttributeString(element, "file", ""));
if (sound == null) continue;
@@ -144,7 +144,7 @@ namespace Subsurface
}
}
yield return Status.Success;
yield return CoroutineStatus.Success;
}
@@ -189,6 +189,7 @@ namespace Subsurface
{
foreach (Task task in Game1.GameSession.taskManager.Tasks)
{
if (!task.IsStarted) continue;
if (criticalTask == null || task.Priority > criticalTask.Priority)
{
criticalTask = task;
-2
View File
@@ -1,9 +1,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using Microsoft.Xna.Framework;
#if WINDOWS
using OpenTK.Audio.OpenAL;
#endif
using OpenTK.Audio;
using System;