Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs

This commit is contained in:
Regalis
2015-08-31 19:57:49 +03:00
parent 1e990784b2
commit f739808520
150 changed files with 15933 additions and 588 deletions
@@ -130,7 +130,7 @@ namespace Subsurface
refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
yield return Status.Success;
yield return CoroutineStatus.Success;
}
private void UpdateServerList(string masterServerData)
@@ -197,14 +197,14 @@ namespace Subsurface
RestClient client = null;
try
{
client = new RestClient(NetworkMember.MasterServerUrl);
client = new RestClient(NetConfig.MasterServerUrl);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error while connecting to master server", e);
}
if (client == null) yield return Status.Success;
if (client == null) yield return CoroutineStatus.Success;
var request = new RestRequest("masterserver.php", Method.GET);
@@ -231,10 +231,10 @@ namespace Subsurface
restRequestHandle.Abort();
DebugConsole.ThrowError("Couldn't connect to master server (request timed out)");
}
yield return Status.Running;
yield return CoroutineStatus.Running;
}
yield return Status.Success;
yield return CoroutineStatus.Success;
}
@@ -296,7 +296,7 @@ namespace Subsurface
while (GUIMessageBox.MessageBoxes.Contains(msgBox))
{
okButton.Enabled = !string.IsNullOrWhiteSpace(passwordBox.Text);
yield return Status.Running;
yield return CoroutineStatus.Running;
}
selectedPassword = passwordBox.Text;
@@ -305,9 +305,7 @@ namespace Subsurface
Game1.NetworkMember = new GameClient(clientNameBox.Text);
Game1.Client.ConnectToServer(ip, selectedPassword);
Game1.NetLobbyScreen.Select();
yield return Status.Success;
yield return CoroutineStatus.Success;
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)