Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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@@ -118,7 +118,7 @@ namespace Subsurface
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new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server port:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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portBox = new GUITextBox(new Rectangle(160, 100, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
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portBox.Text = NetworkMember.DefaultPort.ToString();
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portBox.Text = NetConfig.DefaultPort.ToString();
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portBox.ToolTip = "Server port";
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new GUITextBlock(new Rectangle(0, 150, 100, 30), "Max players:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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@@ -210,7 +210,7 @@ namespace Subsurface
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int port;
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if (!int.TryParse(portBox.Text, out port) || port < 0 || port > 65535)
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{
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portBox.Text = NetworkMember.DefaultPort.ToString();
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portBox.Text = NetConfig.DefaultPort.ToString();
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portBox.Flash();
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return false;
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@@ -219,7 +219,7 @@ namespace Subsurface
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Game1.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
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Game1.NetLobbyScreen.IsServer = true;
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Game1.NetLobbyScreen.Select();
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//Game1.NetLobbyScreen.Select();
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return true;
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}
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@@ -320,7 +320,7 @@ namespace Subsurface
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}
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private void RemoveSaveFrame()
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{
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{
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GUIComponent prevFrame = null;
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foreach (GUIComponent child in menuTabs[(int)Tabs.LoadGame].children)
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{
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