Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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@@ -32,9 +32,9 @@ namespace Subsurface.Particles
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private float checkCollisionTimer;
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public bool InWater
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public ParticlePrefab.DrawTargetType DrawTarget
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{
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get { return prefab.inWater; }
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get { return prefab.DrawTarget; }
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}
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public Vector2 yLimits
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