Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs

This commit is contained in:
Regalis
2015-08-31 19:57:49 +03:00
parent 1e990784b2
commit f739808520
150 changed files with 15933 additions and 588 deletions
+6 -1
View File
@@ -56,8 +56,13 @@ namespace Subsurface
//vertexBuffer.SetData(vertices);
//effect = Game1.game.Content.Load<Effect>("effects");
#if WINDOWS
byte[] bytecode = File.ReadAllBytes("Content/effects.mgfx");
#endif
#if LINUX
byte[] bytecode = File.ReadAllBytes("Content/effects_linux.mgfx");
#endif
byte[] bytecode = File.ReadAllBytes("Content/effects.mgfx");
effect = new Effect(graphicsDevice, bytecode);
//Texture2D waterBumpMap = Game1.textureLoader.FromFile("Content/waterbump.jpg");