Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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@@ -10,7 +10,7 @@ using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class Steering : ItemComponent
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class Steering : Powered
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{
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private Vector2 currVelocity;
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private Vector2 targetVelocity;
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@@ -67,7 +67,9 @@ namespace Subsurface.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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base.Update(deltaTime, cam);
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//base.Update(deltaTime, cam);
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//if (voltage < minVoltage) return;
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if (autoPilot)
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{
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@@ -112,6 +114,8 @@ namespace Subsurface.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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//if (voltage < minVoltage) return;
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int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
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int x = GuiFrame.Rect.X;
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int y = GuiFrame.Rect.Y;
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