Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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+14
-14
@@ -174,42 +174,42 @@ namespace Subsurface
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Hull.renderer = new WaterRenderer(GraphicsDevice);
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loadState = 1.0f;
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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GUI.LoadContent(GraphicsDevice);
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loadState = 2.0f;
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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MapEntityPrefab.Init();
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loadState = 10.0f;
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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JobPrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Jobs));
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loadState = 15.0f;
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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StructurePrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Structure));
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loadState = 25.0f;
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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ItemPrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Item));
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loadState = 40.0f;
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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Debug.WriteLine("sounds");
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CoroutineManager.StartCoroutine(AmbientSoundManager.Init());
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loadState = 70.0f;
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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GameModePreset.Init();
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Submarine.Preload("Content/SavedMaps");
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loadState = 80.0f;
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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GameScreen = new GameScreen(Graphics.GraphicsDevice);
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loadState = 90.0f;
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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MainMenuScreen = new MainMenuScreen(this);
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LobbyScreen = new LobbyScreen();
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@@ -220,21 +220,21 @@ namespace Subsurface
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EditMapScreen = new EditMapScreen();
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EditCharacterScreen = new EditCharacterScreen();
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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ParticleManager = new ParticleManager("Content/Particles/ParticlePrefabs.xml", Cam);
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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GUIComponent.Init(Window);
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DebugConsole.Init(Window);
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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LocationType.Init("Content/Map/locationTypes.xml");
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MainMenuScreen.Select();
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yield return Status.Running;
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yield return CoroutineStatus.Running;
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loadState = 100.0f;
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yield return Status.Success;
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yield return CoroutineStatus.Success;
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}
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/// <summary>
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