Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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@@ -34,6 +34,11 @@ namespace Subsurface
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get { return isFinished; }
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}
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public virtual bool IsStarted
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{
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get { return true; }
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}
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public Task(float priority, string name)
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{
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if (Game1.GameSession==null || Game1.GameSession.taskManager == null) return;
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