Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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@@ -6,6 +6,11 @@
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private bool prevStarted;
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public override bool IsStarted
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{
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get { return scriptedEvent.IsStarted; }
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}
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public ScriptedTask(ScriptedEvent scriptedEvent)
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: base(scriptedEvent.Difficulty, scriptedEvent.Name)
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{
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