Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs

This commit is contained in:
Regalis
2015-08-31 19:57:49 +03:00
parent 1e990784b2
commit f739808520
150 changed files with 15933 additions and 588 deletions

View File

@@ -10,13 +10,17 @@ namespace Subsurface
{
struct ColoredText
{
public string text;
public Color color;
public string Text;
public Color Color;
public readonly string Time;
public ColoredText(string text, Color color)
{
this.text = text;
this.color = color;
this.Text = text;
this.Color = color;
Time = DateTime.Now.ToString();
}
}
@@ -96,7 +100,7 @@ namespace Subsurface
if (selectedIndex < 0) selectedIndex = messageCount - 1;
selectedIndex = selectedIndex % messageCount;
textBox.Text = messages[selectedIndex].text;
textBox.Text = messages[selectedIndex].Text;
}
public static void Draw(SpriteBatch spriteBatch)
@@ -127,7 +131,7 @@ namespace Subsurface
Vector2 messagePos = new Vector2(x + margin * 2, y + height - 70 - messages.Count()*20);
foreach (ColoredText message in messages)
{
spriteBatch.DrawString(GUI.Font, message.text, messagePos, message.color);
spriteBatch.DrawString(GUI.Font, message.Text, messagePos, message.Color);
messagePos.Y += 20;
}
@@ -227,6 +231,16 @@ namespace Subsurface
it.Condition = 100.0f;
}
break;
case "fixhull":
case "fixwalls":
foreach (Structure w in Structure.wallList)
{
for (int i = 0 ; i < w.SectionCount; i++)
{
w.AddDamage(i, -100000.0f);
}
}
break;
case "shake":
Game1.GameScreen.Cam.Shake = 10.0f;
break;