Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs

This commit is contained in:
Regalis
2015-08-31 19:57:49 +03:00
parent 1e990784b2
commit f739808520
150 changed files with 15933 additions and 588 deletions
+11 -4
View File
@@ -6,7 +6,7 @@ using System.Text;
namespace Subsurface
{
enum Status
enum CoroutineStatus
{
Running, Success, Failure
}
@@ -24,6 +24,13 @@ namespace Subsurface
Coroutines.Add(func.GetEnumerator());
}
public static void StopCoroutine(string name)
{
IEnumerator<object> coroutine = Coroutines.FirstOrDefault(c => c.ToString().Contains(name));
if (coroutine != null) Coroutines.Remove(coroutine);
}
// Updating just means stepping through all the coroutines
public static void Update(float deltaTime)
{
@@ -39,12 +46,12 @@ namespace Subsurface
}
else
{
switch ((Status)Coroutines[i].Current)
switch ((CoroutineStatus)Coroutines[i].Current)
{
case Status.Success:
case CoroutineStatus.Success:
Coroutines.RemoveAt(i);
continue;
case Status.Failure:
case CoroutineStatus.Failure:
DebugConsole.ThrowError("Coroutine ''" + Coroutines[i]+ "'' has failed");
break;
}