Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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@@ -368,7 +368,7 @@ namespace Subsurface
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}
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}
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float midX = (leftX + rightX) / 2.0f;
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float midX = GetCenterOfMass().X;
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foreach (Limb l in limbs)
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{
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