Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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@@ -34,6 +34,7 @@ namespace Subsurface
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public AiState State
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{
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get { return state; }
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set { state = value; }
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}
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public AIController (Character c)
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@@ -469,8 +469,8 @@ namespace Subsurface
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public override void FillNetworkData(NetOutgoingMessage message)
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{
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message.Write((byte)state);
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bool wallAttack = (wallAttackPos!=Vector2.Zero && state == AiState.Attack);
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bool wallAttack = (wallAttackPos != Vector2.Zero && state == AiState.Attack);
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message.Write(wallAttack);
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