Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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using System;
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namespace Lidgren.Network
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{
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internal sealed class NetUnreliableUnorderedReceiver : NetReceiverChannelBase
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{
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public NetUnreliableUnorderedReceiver(NetConnection connection)
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: base(connection)
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{
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}
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internal override void ReceiveMessage(NetIncomingMessage msg)
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{
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// ack no matter what
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m_connection.QueueAck(msg.m_receivedMessageType, msg.m_sequenceNumber);
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m_peer.ReleaseMessage(msg);
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}
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}
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}
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