Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs

This commit is contained in:
Regalis
2015-08-31 19:57:49 +03:00
parent 1e990784b2
commit f739808520
150 changed files with 15933 additions and 588 deletions
@@ -0,0 +1,29 @@
using System;
namespace Lidgren.Network
{
internal sealed class NetUnreliableSequencedReceiver : NetReceiverChannelBase
{
private int m_lastReceivedSequenceNumber;
public NetUnreliableSequencedReceiver(NetConnection connection)
: base(connection)
{
}
internal override void ReceiveMessage(NetIncomingMessage msg)
{
int nr = msg.m_sequenceNumber;
// ack no matter what
m_connection.QueueAck(msg.m_receivedMessageType, nr);
int relate = NetUtility.RelativeSequenceNumber(nr, m_lastReceivedSequenceNumber);
if (relate < 0)
return; // drop if late
m_lastReceivedSequenceNumber = nr;
m_peer.ReleaseMessage(msg);
}
}
}