Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs

This commit is contained in:
Regalis
2015-08-31 19:57:49 +03:00
parent 1e990784b2
commit f739808520
150 changed files with 15933 additions and 588 deletions
@@ -0,0 +1,125 @@
using System;
using System.Threading;
namespace Lidgren.Network
{
/// <summary>
/// Sender part of Selective repeat ARQ for a particular NetChannel
/// </summary>
internal sealed class NetUnreliableSenderChannel : NetSenderChannelBase
{
private NetConnection m_connection;
private int m_windowStart;
private int m_windowSize;
private int m_sendStart;
private NetBitVector m_receivedAcks;
internal override int WindowSize { get { return m_windowSize; } }
internal NetUnreliableSenderChannel(NetConnection connection, int windowSize)
{
m_connection = connection;
m_windowSize = windowSize;
m_windowStart = 0;
m_sendStart = 0;
m_receivedAcks = new NetBitVector(NetConstants.NumSequenceNumbers);
m_queuedSends = new NetQueue<NetOutgoingMessage>(8);
}
internal override int GetAllowedSends()
{
int retval = m_windowSize - ((m_sendStart + NetConstants.NumSequenceNumbers) - m_windowStart) % m_windowSize;
NetException.Assert(retval >= 0 && retval <= m_windowSize);
return retval;
}
internal override void Reset()
{
m_receivedAcks.Clear();
m_queuedSends.Clear();
m_windowStart = 0;
m_sendStart = 0;
}
internal override NetSendResult Enqueue(NetOutgoingMessage message)
{
int queueLen = m_queuedSends.Count + 1;
int left = m_windowSize - ((m_sendStart + NetConstants.NumSequenceNumbers) - m_windowStart) % NetConstants.NumSequenceNumbers;
if (queueLen > left)
return NetSendResult.Dropped;
m_queuedSends.Enqueue(message);
return NetSendResult.Sent;
}
// call this regularely
internal override void SendQueuedMessages(float now)
{
int num = GetAllowedSends();
if (num < 1)
return;
// queued sends
while (m_queuedSends.Count > 0 && num > 0)
{
NetOutgoingMessage om;
if (m_queuedSends.TryDequeue(out om))
ExecuteSend(om);
num--;
}
}
private void ExecuteSend(NetOutgoingMessage message)
{
m_connection.m_peer.VerifyNetworkThread();
int seqNr = m_sendStart;
m_sendStart = (m_sendStart + 1) % NetConstants.NumSequenceNumbers;
m_connection.QueueSendMessage(message, seqNr);
Interlocked.Decrement(ref message.m_recyclingCount);
if (message.m_recyclingCount <= 0)
m_connection.m_peer.Recycle(message);
return;
}
// remoteWindowStart is remote expected sequence number; everything below this has arrived properly
// seqNr is the actual nr received
internal override void ReceiveAcknowledge(float now, int seqNr)
{
// late (dupe), on time or early ack?
int relate = NetUtility.RelativeSequenceNumber(seqNr, m_windowStart);
if (relate < 0)
{
//m_connection.m_peer.LogDebug("Received late/dupe ack for #" + seqNr);
return; // late/duplicate ack
}
if (relate == 0)
{
//m_connection.m_peer.LogDebug("Received right-on-time ack for #" + seqNr);
// ack arrived right on time
NetException.Assert(seqNr == m_windowStart);
m_receivedAcks[m_windowStart] = false;
m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers;
return;
}
// Advance window to this position
m_receivedAcks[seqNr] = true;
while (m_windowStart != seqNr)
{
m_receivedAcks[m_windowStart] = false;
m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers;
}
}
}
}