Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#define IS_STOPWATCH_AVAILABLE
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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namespace Lidgren.Network
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{
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/// <summary>
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/// Time service
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/// </summary>
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public static class NetTime
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{
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#if IS_STOPWATCH_AVAILABLE
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private static readonly long s_timeInitialized = Stopwatch.GetTimestamp();
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private static readonly double s_dInvFreq = 1.0 / (double)Stopwatch.Frequency;
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/// <summary>
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/// Get number of seconds since the application started
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/// </summary>
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public static double Now { get { return (double)(Stopwatch.GetTimestamp() - s_timeInitialized) * s_dInvFreq; } }
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#else
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private static readonly uint s_timeInitialized = (uint)Environment.TickCount;
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/// <summary>
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/// Get number of seconds since the application started
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/// </summary>
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public static double Now { get { return (double)((uint)Environment.TickCount - s_timeInitialized) / 1000.0; } }
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#endif
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/// <summary>
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/// Given seconds it will output a human friendly readable string (milliseconds if less than 60 seconds)
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/// </summary>
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public static string ToReadable(double seconds)
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{
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if (seconds > 60)
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return TimeSpan.FromSeconds(seconds).ToString();
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return (seconds * 1000.0).ToString("N2") + " ms";
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}
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}
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}
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