Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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using System;
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namespace Lidgren.Network
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{
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internal struct NetStoredReliableMessage
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{
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public int NumSent;
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public float LastSent;
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public NetOutgoingMessage Message;
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public int SequenceNumber;
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public void Reset()
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{
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NumSent = 0;
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LastSent = 0;
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Message = null;
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}
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}
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}
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