Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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using System;
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namespace Lidgren.Network
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{
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internal abstract class NetSenderChannelBase
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{
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// access this directly to queue things in this channel
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internal NetQueue<NetOutgoingMessage> m_queuedSends;
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internal abstract int WindowSize { get; }
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internal abstract int GetAllowedSends();
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internal abstract NetSendResult Enqueue(NetOutgoingMessage message);
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internal abstract void SendQueuedMessages(float now);
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internal abstract void Reset();
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internal abstract void ReceiveAcknowledge(float now, int sequenceNumber);
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}
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}
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