Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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using System;
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namespace Lidgren.Network
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{
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/// <summary>
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/// Result of a SendMessage call
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/// </summary>
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public enum NetSendResult
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{
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/// <summary>
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/// Message failed to enqueue because there is no connection
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/// </summary>
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FailedNotConnected = 0,
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/// <summary>
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/// Message was immediately sent
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/// </summary>
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Sent = 1,
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/// <summary>
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/// Message was queued for delivery
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/// </summary>
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Queued = 2,
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/// <summary>
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/// Message was dropped immediately since too many message were queued
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/// </summary>
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Dropped = 3
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}
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}
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