Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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using System;
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namespace Lidgren.Network
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{
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internal abstract class NetReceiverChannelBase
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{
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internal NetPeer m_peer;
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internal NetConnection m_connection;
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public NetReceiverChannelBase(NetConnection connection)
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{
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m_connection = connection;
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m_peer = connection.m_peer;
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}
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internal abstract void ReceiveMessage(NetIncomingMessage msg);
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}
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}
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