Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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using System;
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namespace Lidgren.Network
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{
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public sealed class NetFragmentationInfo
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{
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public int TotalFragmentCount;
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public bool[] Received;
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public int TotalReceived;
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public int FragmentSize;
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}
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}
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