Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Lidgren.Network
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{
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/// <summary>
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/// How the library deals with resends and handling of late messages
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/// </summary>
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public enum NetDeliveryMethod : byte
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{
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//
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// Actually a publicly visible subset of NetMessageType
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//
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/// <summary>
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/// Indicates an error
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/// </summary>
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Unknown = 0,
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/// <summary>
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/// Unreliable, unordered delivery
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/// </summary>
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Unreliable = 1,
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/// <summary>
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/// Unreliable delivery, but automatically dropping late messages
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/// </summary>
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UnreliableSequenced = 2,
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/// <summary>
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/// Reliable delivery, but unordered
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/// </summary>
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ReliableUnordered = 34,
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/// <summary>
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/// Reliable delivery, except for late messages which are dropped
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/// </summary>
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ReliableSequenced = 35,
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/// <summary>
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/// Reliable, ordered delivery
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/// </summary>
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ReliableOrdered = 67,
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}
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}
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