Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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Completed features:
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* Message coalescing
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* Peer, connection statistics
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* Lag, loss and duplication simulation for testing
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* Connection approval
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* Throttling
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* Clock synchronization to detect jitter per packet (NetTime.RemoteNow)
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* Peer discovery
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* Message fragmentation
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Missing features:
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* Receipts 25% done, need design
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* More realistic lag/loss (lumpy)
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* Detect estimated packet loss
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* More advanced ack packet
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