Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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@@ -0,0 +1,17 @@
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PER MESSAGE:
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7 bits - NetMessageType
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1 bit - Is a message fragment?
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[8 bits NetMessageLibraryType, if NetMessageType == Library]
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[16 bits sequence number, if NetMessageType >= UserSequenced]
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8/16 bits - Payload length in bits (variable size ushort)
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[16 bits fragments group id, if fragmented]
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[16 bits fragments total count, if fragmented]
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[16 bits fragment number, if fragmented]
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[x - Payload] if length > 0
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