Event pain

This commit is contained in:
Evil Factory
2026-02-15 17:58:25 -03:00
parent 13bfffa777
commit f70251fa3b
7 changed files with 294 additions and 39 deletions
@@ -4605,12 +4605,6 @@ namespace Barotrauma
public AttackResult DamageLimb(Vector2 worldPosition, Limb hitLimb, IEnumerable<Affliction> afflictions, float stun, bool playSound, Vector2 attackImpulse, Character attacker = null, float damageMultiplier = 1, bool allowStacking = true, float penetration = 0f, bool shouldImplode = false, bool ignoreDamageOverlay = false, bool recalculateVitality = true)
{
if (Removed) { return new AttackResult(); }
AttackResult? retAttackResult = GameMain.LuaCs.Hook.Call<AttackResult?>("character.damageLimb", this, worldPosition, hitLimb, afflictions, stun, playSound, attackImpulse, attacker, damageMultiplier, allowStacking, penetration, shouldImplode);
if (retAttackResult != null)
{
return retAttackResult.Value;
}
SetStun(stun);