Event pain
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-4
@@ -103,10 +103,6 @@ namespace Barotrauma
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public void AddObjective<T>(T objective) where T : AIObjective
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{
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var result = GameMain.LuaCs.Hook.Call<bool?>("AI.addObjective", this, objective);
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if (result != null && result.Value) return;
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if (objective == null)
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{
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#if DEBUG
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@@ -4605,12 +4605,6 @@ namespace Barotrauma
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public AttackResult DamageLimb(Vector2 worldPosition, Limb hitLimb, IEnumerable<Affliction> afflictions, float stun, bool playSound, Vector2 attackImpulse, Character attacker = null, float damageMultiplier = 1, bool allowStacking = true, float penetration = 0f, bool shouldImplode = false, bool ignoreDamageOverlay = false, bool recalculateVitality = true)
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{
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if (Removed) { return new AttackResult(); }
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AttackResult? retAttackResult = GameMain.LuaCs.Hook.Call<AttackResult?>("character.damageLimb", this, worldPosition, hitLimb, afflictions, stun, playSound, attackImpulse, attacker, damageMultiplier, allowStacking, penetration, shouldImplode);
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if (retAttackResult != null)
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{
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return retAttackResult.Value;
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}
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SetStun(stun);
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