(6736960da) Fixes to name-based item checks that wouldn't work correctly if playing in a language other than English: - Fixed Item.ReadSpawnData failing to find the correct prefab if the client is using a different language than the server, a couple of fixes to name-based item checks. - Fixed extra cargo spawning. - Fixed clients not getting correct ID card tags for the respawn shuttle.
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@@ -703,13 +703,17 @@ namespace Barotrauma.Networking
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Dictionary<ItemPrefab, int> extraCargo = new Dictionary<ItemPrefab, int>();
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for (int i = 0; i < count; i++)
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{
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string prefabIdentifier = msg.ReadString();
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string prefabName = msg.ReadString();
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byte amount = msg.ReadByte();
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ItemPrefab ip = MapEntityPrefab.List.Find(p => p is ItemPrefab && p.Name.Equals(prefabName, StringComparison.InvariantCulture)) as ItemPrefab;
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if (ip != null && amount > 0)
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var itemPrefab = string.IsNullOrEmpty(prefabIdentifier) ?
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MapEntityPrefab.Find(prefabName, null, showErrorMessages: false) as ItemPrefab :
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MapEntityPrefab.Find(prefabName, prefabIdentifier, showErrorMessages: false) as ItemPrefab;
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if (itemPrefab != null && amount > 0)
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{
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if (changed || !ExtraCargo.ContainsKey(ip) || ExtraCargo[ip] != amount) changed = true;
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extraCargo.Add(ip, amount);
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if (changed || !ExtraCargo.ContainsKey(itemPrefab) || ExtraCargo[itemPrefab] != amount) changed = true;
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extraCargo.Add(itemPrefab, amount);
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}
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}
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if (changed) ExtraCargo = extraCargo;
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@@ -727,7 +731,9 @@ namespace Barotrauma.Networking
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msg.Write((UInt32)ExtraCargo.Count);
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foreach (KeyValuePair<ItemPrefab, int> kvp in ExtraCargo)
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{
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msg.Write(kvp.Key.Name); msg.Write((byte)kvp.Value);
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msg.Write(kvp.Key.Identifier ?? "");
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msg.Write(kvp.Key.OriginalName ?? "");
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msg.Write((byte)kvp.Value);
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}
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}
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}
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