WIP CrashReporter, misc refactoring
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@@ -41,7 +41,7 @@ namespace Subsurface
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private string GetPhysicsBodyCount()
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{
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return "Physics bodies: " + Game1.World.BodyList.Count;
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return "Physics bodies: " + GameMain.World.BodyList.Count;
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}
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@@ -52,7 +52,7 @@ namespace Subsurface
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selectedTab = -1;
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GUIpanel = new GUIFrame(new Rectangle(0, 0, 150, Game1.GraphicsHeight), GUI.Style);
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GUIpanel = new GUIFrame(new Rectangle(0, 0, 150, GameMain.GraphicsHeight), GUI.Style);
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GUIpanel.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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//GUIListBox constructionList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUIpanel);
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//constructionList.OnSelected = MapEntityPrefab.SelectPrefab;
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@@ -84,13 +84,13 @@ namespace Subsurface
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GUItabs = new GUIComponent[2];
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int width = 400, height = 400;
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GUItabs[0] = new GUIFrame(new Rectangle(Game1.GraphicsWidth/2-width/2, Game1.GraphicsHeight/2-height/2, width, height), GUI.Style);
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GUItabs[0] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth/2-width/2, GameMain.GraphicsHeight/2-height/2, width, height), GUI.Style);
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GUItabs[0].Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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GUIListBox itemList = new GUIListBox(new Rectangle(0, 0, 0, 0), Color.White * 0.7f, GUI.Style, GUItabs[0]);
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itemList.OnSelected = SelectPrefab;
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itemList.CheckSelected = MapEntityPrefab.GetSelected;
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GUItabs[1] = new GUIFrame(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, Game1.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
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GUItabs[1] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
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GUItabs[1].Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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GUIListBox structureList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.Style, GUItabs[1]);
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structureList.OnSelected = SelectPrefab;
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@@ -143,7 +143,7 @@ namespace Subsurface
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{
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dummyCharacter.Remove();
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dummyCharacter = null;
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Game1.World.ProcessChanges();
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GameMain.World.ProcessChanges();
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}
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}
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@@ -153,7 +153,7 @@ namespace Subsurface
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dummyCharacter = new Character(Character.HumanConfigFile, Vector2.Zero);
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Character.Controlled = dummyCharacter;
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Game1.World.ProcessChanges();
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GameMain.World.ProcessChanges();
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}
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private bool SelectTab(GUIButton button, object obj)
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@@ -218,7 +218,7 @@ namespace Subsurface
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if (dummyCharacter.SelectedConstruction==null)
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{
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Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition));
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foreach (Limb limb in dummyCharacter.AnimController.limbs)
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foreach (Limb limb in dummyCharacter.AnimController.Limbs)
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{
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limb.body.SetTransform(mouseSimPos, 0.0f);
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}
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