WIP CrashReporter, misc refactoring
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@@ -39,11 +39,11 @@ namespace Subsurface
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{
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base.Select();
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Game1.DebugDraw = true;
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GameMain.DebugDraw = true;
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cam = new Camera();
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GUIpanel = new GUIFrame(new Rectangle(0, 0, 300, Game1.GraphicsHeight), GUI.Style);
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GUIpanel = new GUIFrame(new Rectangle(0, 0, 300, GameMain.GraphicsHeight), GUI.Style);
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GUIpanel.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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physicsButton = new GUIButton(new Rectangle(0, 50, 200, 25), "Physics", Alignment.Left, GUI.Style, GUIpanel);
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@@ -66,7 +66,7 @@ namespace Subsurface
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if (editingCharacter != Character.CharacterList[0]) UpdateLimbLists(Character.CharacterList[0]);
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editingCharacter = Character.CharacterList[0];
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Vector2 camPos = editingCharacter.AnimController.limbs[0].body.SimPosition;
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Vector2 camPos = editingCharacter.AnimController.Limbs[0].body.SimPosition;
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camPos = ConvertUnits.ToDisplayUnits(camPos);
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camPos.Y = -camPos.Y;
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cam.TargetPos = camPos;
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@@ -83,7 +83,7 @@ namespace Subsurface
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textures = new List<Texture2D>();
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texturePaths = new List<string>();
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foreach (Limb limb in editingCharacter.AnimController.limbs)
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foreach (Limb limb in editingCharacter.AnimController.Limbs)
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{
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if (texturePaths.Contains(limb.sprite.FilePath)) continue;
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textures.Add(limb.sprite.Texture);
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@@ -112,7 +112,7 @@ namespace Subsurface
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Ragdoll.UpdateAll((float)Physics.step);
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Game1.World.Step((float)Physics.step);
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GameMain.World.Step((float)Physics.step);
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Physics.accumulator -= Physics.step;
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}
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@@ -169,10 +169,10 @@ namespace Subsurface
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int x = 0, y = 0;
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for (int i = 0; i < textures.Count; i++ )
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{
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x = Game1.GraphicsWidth - textures[i].Width;
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x = GameMain.GraphicsWidth - textures[i].Width;
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spriteBatch.Draw(textures[i], new Vector2(x, y), Color.White);
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foreach (Limb limb in editingCharacter.AnimController.limbs)
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foreach (Limb limb in editingCharacter.AnimController.Limbs)
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{
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if (limb.sprite.FilePath != texturePaths[i]) continue;
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Rectangle rect = limb.sprite.SourceRect;
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@@ -219,7 +219,7 @@ namespace Subsurface
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private void UpdateLimbLists(Character character)
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{
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limbList.ClearChildren();
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foreach (Limb limb in character.AnimController.limbs)
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foreach (Limb limb in character.AnimController.Limbs)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0,0,0,25),
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