WIP CrashReporter, misc refactoring
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@@ -59,11 +59,11 @@ namespace Subsurface.Networking
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{
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if (isClient)
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{
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if (Game1.Server != null && Game1.Server.Character == null) return;
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if (GameMain.Server != null && GameMain.Server.Character == null) return;
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}
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else
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{
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if (Game1.Server == null) return;
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if (GameMain.Server == null) return;
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}
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eventType = type;
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