WIP CrashReporter, misc refactoring
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@@ -12,7 +12,7 @@ namespace Subsurface.Networking
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//UpdateEntity networkevents aren't sent to clients if they're further than this from the entity
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public const float UpdateEntityDistance = 2500.0f;
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public static string MasterServerUrl = Game1.Config.MasterServerUrl;
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public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
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//if a ragdoll is further than this from the correct position, teleport it there
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//(in sim units)
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