WIP CrashReporter, misc refactoring

This commit is contained in:
Regalis
2015-09-19 15:14:47 +03:00
parent 16bf562837
commit f6966f06c3
86 changed files with 1616 additions and 631 deletions
+7 -7
View File
@@ -148,7 +148,7 @@ namespace Subsurface
bodies = new List<Body>();
//gaps = new List<Gap>();
Body newBody = BodyFactory.CreateRectangle(Game1.World,
Body newBody = BodyFactory.CreateRectangle(GameMain.World,
ConvertUnits.ToSimUnits(rect.Width),
ConvertUnits.ToSimUnits(rect.Height),
1.5f);
@@ -206,7 +206,7 @@ namespace Subsurface
{
bodies = new List<Body>();
Body newBody = BodyFactory.CreateRectangle(Game1.World,
Body newBody = BodyFactory.CreateRectangle(GameMain.World,
ConvertUnits.ToSimUnits(rect.Width * Math.Sqrt(2.0) + Submarine.GridSize.X*3.0f),
ConvertUnits.ToSimUnits(10),
1.5f);
@@ -273,7 +273,7 @@ namespace Subsurface
if (bodies != null)
{
foreach (Body b in bodies)
Game1.World.RemoveBody(b);
GameMain.World.RemoveBody(b);
}
if (convexHull != null) convexHull.Remove();
@@ -381,7 +381,7 @@ namespace Subsurface
{
if (!prefab.HasBody || prefab.IsPlatform) return;
if (Game1.Client==null)
if (GameMain.Client==null)
SetDamage(sectionIndex, sections[sectionIndex].damage + damage);
}
@@ -419,7 +419,7 @@ namespace Subsurface
int i = FindSectionIndex(ConvertUnits.ToDisplayUnits(position));
if (i == -1) return new AttackResult(0.0f, 0.0f);
Game1.ParticleManager.CreateParticle("dustcloud", SectionPosition(i), 0.0f, 0.0f);
GameMain.ParticleManager.CreateParticle("dustcloud", SectionPosition(i), 0.0f, 0.0f);
if (playSound && !SectionHasHole(i))
{
@@ -477,7 +477,7 @@ namespace Subsurface
{
foreach (Body b in bodies)
{
Game1.World.RemoveBody(b);
GameMain.World.RemoveBody(b);
}
bodies.Clear();
@@ -531,7 +531,7 @@ namespace Subsurface
private Body CreateRectBody(Rectangle rect)
{
Body newBody = BodyFactory.CreateRectangle(Game1.World,
Body newBody = BodyFactory.CreateRectangle(GameMain.World,
ConvertUnits.ToSimUnits(rect.Width),
ConvertUnits.ToSimUnits(rect.Height),
1.5f);