WIP CrashReporter, misc refactoring
This commit is contained in:
@@ -34,7 +34,7 @@ namespace Subsurface.Lights
|
||||
|
||||
var pp = graphics.PresentationParameters;
|
||||
|
||||
lightMap = new RenderTarget2D(graphics, Game1.GraphicsWidth, Game1.GraphicsHeight, false,
|
||||
lightMap = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight, false,
|
||||
pp.BackBufferFormat, pp.DepthStencilFormat, pp.MultiSampleCount,
|
||||
RenderTargetUsage.DiscardContents);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user