WIP CrashReporter, misc refactoring
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@@ -172,7 +172,7 @@ namespace Subsurface.Items.Components
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{
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int width = 400, height = 200;
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int x = Game1.GraphicsWidth/2 - width/2, y = Game1.GraphicsHeight - height;
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int x = GameMain.GraphicsWidth/2 - width/2, y = GameMain.GraphicsHeight - height;
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Rectangle panelRect = new Rectangle(x, y, width, height);
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@@ -290,7 +290,7 @@ namespace Subsurface.Items.Components
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 3, (int)-Nodes[i].Y - 3, 6, 6), Color.Red, true, 0.0f);
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if (GUIComponent.MouseOn == null &&
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Vector2.Distance(Game1.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Nodes[i]) < 20.0f)
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Vector2.Distance(GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Nodes[i]) < 20.0f)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 10, (int)-Nodes[i].Y - 10, 20, 20), Color.Red, false, 0.0f);
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@@ -315,7 +315,7 @@ namespace Subsurface.Items.Components
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if (selectedNodeIndex!=null && item.IsSelected)
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{
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MapEntity.DisableSelect = true;
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Nodes[(int)selectedNodeIndex] = Game1.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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Nodes[(int)selectedNodeIndex] = GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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Vector2 pos = Nodes[(int)selectedNodeIndex];
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