WIP CrashReporter, misc refactoring
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@@ -65,7 +65,7 @@ namespace Subsurface.Items.Components
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Vector2 baseVel = Rand.Vector(300.0f);
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for (int i = 0; i < 10; i++)
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{
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var particle = Game1.ParticleManager.CreateParticle("spark", pt.item.Position,
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var particle = GameMain.ParticleManager.CreateParticle("spark", pt.item.Position,
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baseVel + Rand.Vector(100.0f), 0.0f);
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if (particle != null) particle.Size *= Rand.Range(0.5f,1.0f);
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