WIP CrashReporter, misc refactoring
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@@ -150,20 +150,20 @@ namespace Subsurface.Items.Components
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screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width/screenOverlay.size.X);
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}
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if (Game1.GameSession == null) return;
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if (GameMain.GameSession == null) return;
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DrawMarker(spriteBatch,
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(Game1.GameSession.Map == null) ? "Start" : Game1.GameSession.Map.CurrentLocation.Name,
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(GameMain.GameSession.Map == null) ? "Start" : GameMain.GameSession.Map.CurrentLocation.Name,
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(Level.Loaded.StartPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f));
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DrawMarker(spriteBatch,
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(Game1.GameSession.Map == null) ? "End" : Game1.GameSession.Map.SelectedLocation.Name,
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(GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name,
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(Level.Loaded.EndPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f));
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if (Game1.GameSession.Quest != null)
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if (GameMain.GameSession.Quest != null)
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{
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var quest = Game1.GameSession.Quest;
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var quest = GameMain.GameSession.Quest;
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if (!string.IsNullOrWhiteSpace(quest.RadarLabel))
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{
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