WIP CrashReporter, misc refactoring

This commit is contained in:
Regalis
2015-09-19 15:14:47 +03:00
parent 16bf562837
commit f6966f06c3
86 changed files with 1616 additions and 631 deletions
@@ -150,20 +150,20 @@ namespace Subsurface.Items.Components
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width/screenOverlay.size.X);
}
if (Game1.GameSession == null) return;
if (GameMain.GameSession == null) return;
DrawMarker(spriteBatch,
(Game1.GameSession.Map == null) ? "Start" : Game1.GameSession.Map.CurrentLocation.Name,
(GameMain.GameSession.Map == null) ? "Start" : GameMain.GameSession.Map.CurrentLocation.Name,
(Level.Loaded.StartPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f));
DrawMarker(spriteBatch,
(Game1.GameSession.Map == null) ? "End" : Game1.GameSession.Map.SelectedLocation.Name,
(GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name,
(Level.Loaded.EndPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f));
if (Game1.GameSession.Quest != null)
if (GameMain.GameSession.Quest != null)
{
var quest = Game1.GameSession.Quest;
var quest = GameMain.GameSession.Quest;
if (!string.IsNullOrWhiteSpace(quest.RadarLabel))
{