WIP CrashReporter, misc refactoring
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@@ -74,7 +74,7 @@ namespace Subsurface.Items.Components
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}
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int width = 400, height = 300;
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itemList = new GUIListBox(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, Game1.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
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itemList = new GUIListBox(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
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itemList.OnSelected = SelectItem;
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//structureList.CheckSelected = MapEntityPrefab.GetSelected;
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@@ -110,7 +110,7 @@ namespace Subsurface.Items.Components
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if (targetItem == null) return false;
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int width = 200, height = 150;
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selectedItemFrame = new GUIFrame(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
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selectedItemFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
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//selectedItemFrame.Padding = GUI.style.smallPadding;
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if (targetItem.TargetItem.sprite != null)
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