WIP CrashReporter, misc refactoring

This commit is contained in:
Regalis
2015-09-19 15:14:47 +03:00
parent 16bf562837
commit f6966f06c3
86 changed files with 1616 additions and 631 deletions
@@ -74,7 +74,7 @@ namespace Subsurface.Items.Components
}
int width = 400, height = 300;
itemList = new GUIListBox(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, Game1.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
itemList = new GUIListBox(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
itemList.OnSelected = SelectItem;
//structureList.CheckSelected = MapEntityPrefab.GetSelected;
@@ -110,7 +110,7 @@ namespace Subsurface.Items.Components
if (targetItem == null) return false;
int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
selectedItemFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
//selectedItemFrame.Padding = GUI.style.smallPadding;
if (targetItem.TargetItem.sprite != null)