WIP CrashReporter, misc refactoring

This commit is contained in:
Regalis
2015-09-19 15:14:47 +03:00
parent 16bf562837
commit f6966f06c3
86 changed files with 1616 additions and 631 deletions
@@ -72,7 +72,7 @@ namespace Subsurface.Items.Components
for (int i = 0; i < 5; i++)
{
Game1.ParticleManager.CreateParticle("bubbles", item.Position,
GameMain.ParticleManager.CreateParticle("bubbles", item.Position,
-currForce/5.0f + new Vector2(Rand.Range(-100.0f, 100.0f), Rand.Range(-50f, 50f)));
}
}
@@ -74,7 +74,7 @@ namespace Subsurface.Items.Components
}
int width = 400, height = 300;
itemList = new GUIListBox(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, Game1.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
itemList = new GUIListBox(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
itemList.OnSelected = SelectItem;
//structureList.CheckSelected = MapEntityPrefab.GetSelected;
@@ -110,7 +110,7 @@ namespace Subsurface.Items.Components
if (targetItem == null) return false;
int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
selectedItemFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
//selectedItemFrame.Padding = GUI.style.smallPadding;
if (targetItem.TargetItem.sprite != null)
@@ -150,20 +150,20 @@ namespace Subsurface.Items.Components
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width/screenOverlay.size.X);
}
if (Game1.GameSession == null) return;
if (GameMain.GameSession == null) return;
DrawMarker(spriteBatch,
(Game1.GameSession.Map == null) ? "Start" : Game1.GameSession.Map.CurrentLocation.Name,
(GameMain.GameSession.Map == null) ? "Start" : GameMain.GameSession.Map.CurrentLocation.Name,
(Level.Loaded.StartPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f));
DrawMarker(spriteBatch,
(Game1.GameSession.Map == null) ? "End" : Game1.GameSession.Map.SelectedLocation.Name,
(GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name,
(Level.Loaded.EndPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f));
if (Game1.GameSession.Quest != null)
if (GameMain.GameSession.Quest != null)
{
var quest = Game1.GameSession.Quest;
var quest = GameMain.GameSession.Quest;
if (!string.IsNullOrWhiteSpace(quest.RadarLabel))
{