WIP CrashReporter, misc refactoring
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@@ -116,7 +116,7 @@ namespace Subsurface.Items.Components
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(float)Math.Sin(item.body.Rotation)) * range * item.body.Dir;
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List<Body> ignoredBodies = new List<Body>();
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foreach (Limb limb in character.AnimController.limbs)
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foreach (Limb limb in character.AnimController.Limbs)
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{
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ignoredBodies.Add(limb.body.FarseerBody);
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}
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@@ -200,7 +200,7 @@ namespace Subsurface.Items.Components
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if (!string.IsNullOrWhiteSpace(particles))
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{
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Game1.ParticleManager.CreateParticle(particles, ConvertUnits.ToDisplayUnits(TransformedBarrelPos),
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GameMain.ParticleManager.CreateParticle(particles, ConvertUnits.ToDisplayUnits(TransformedBarrelPos),
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-item.body.Rotation + ((item.body.Dir>0.0f) ? 0.0f : MathHelper.Pi), 0.0f);
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}
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