WIP CrashReporter, misc refactoring
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@@ -51,7 +51,7 @@ namespace Subsurface.Items.Components
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item.body.FarseerBody.CollidesWith = Physics.CollisionCharacter | Physics.CollisionWall;
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item.body.FarseerBody.OnCollision += OnCollision;
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foreach (Limb l in character.AnimController.limbs)
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foreach (Limb l in character.AnimController.Limbs)
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{
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item.body.FarseerBody.IgnoreCollisionWith(l.body.FarseerBody);
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@@ -153,7 +153,7 @@ namespace Subsurface.Items.Components
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item.body.CollisionCategories = Physics.CollisionMisc;
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item.body.CollidesWith = Physics.CollisionWall;
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foreach (Limb l in picker.AnimController.limbs)
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foreach (Limb l in picker.AnimController.Limbs)
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{
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item.body.FarseerBody.RestoreCollisionWith(l.body.FarseerBody);
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}
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