WIP CrashReporter, misc refactoring
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@@ -79,7 +79,7 @@ namespace Subsurface
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endTime = startTime + duration;
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this.duration = duration;
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timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, null);
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timerBar = new GUIProgressBar(new Rectangle(GameMain.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, null);
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}
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endMessage = "The round has ended!";
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@@ -108,7 +108,7 @@ namespace Subsurface
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if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
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Game1.GameSession.EndShift(endMessage);
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GameMain.GameSession.EndShift(endMessage);
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}
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